Developer logs

DAWN OF THE MONSTERS

Nephilim Noises

Who is this strange man? Why is he screaming? Click below to find out…! continue reading

Kaiju All Over The World

Dawn is a truly international game. Read all about why and how the game features a global cast of characters! Continue Reading

Easter Eggs Galore!

Learn about a few of the many easter eggs, homages, and references to kaiju, tokusatsu, and pop culture over at controlallmonsters.com! CONTINUE READING

Nephilim Nomenclature

This article talks about the process for naming the colossal beasts and warriors in Dawn of the Monsters was like, and what each of them means! Continue reading

DOUBLE CROSS

Solving interdimensional crimes

A unique feature in Double Cross is its investigation system, unusual in action-platforming games. How did it come to be, and how did it evolve to the one that shows up in the final game? Continue reading

Birth of an NPC, part 1

The process of making a new character is long and goes through several people. In this article, we see how four of Double Cross’s characters were made. Continue reading

Birth of an NPC, part 2

In the second part of this article, we see the four NPCs grow from an abstract concept to visually compelling characters with their own tone and personalities. Continue reading

Building a UI For the First Time

UI can be a tricky system develop and it takes a lot of time and patience. In this article we talk about some lessons learned and how to grow from them. CONTINUE READING

Upgrade System

Our Design team wanted to capture the idea of a secret agent getting weird gadgets and choosing which ones to use for each mission. Learn the design process of Double Cross’s upgrade system! Continue reading

RUNBOW

Powerups in Runbow

Power-ups come in many forms throughout a great number of games. In this post, our Lead Designer explains how they were designed for Runbow. Continue reading

On weird bugs…

…and what to do with them. A compilation of some of the weirdest and funniest bugs throughout Runbow’s development, and how we dealt with them. Continue reading

13AM GAMES

13AM Games is an upstart gaming studio operating out of Toronto. Our nine member team came from a variety of diverse backgrounds--creative advertising, civil engineering, film, writing, graphic design, programming--to make video games, the one thing we’re all passionate about.

We like building games that are as much fun to design as they are to play.

Our office is very loud.